using Godot;
using System;

[GlobalClass]
public partial class CChaData : Resource
{
	[Export] public float mLife;
	[Export] public float mMagic;
	[Export] public float mMoveSpeed;
	[Export] public Godot.Collections.Array<string> mSkills;

	public CChaData copy()
	{
		CChaData re = Duplicate() as CChaData;

		re.mSkills = new Godot.Collections.Array<string>();
		foreach (var v in mSkills)
			re.mSkills.Add(v);

		return re;
	}
}
